Following a vision of world peace courtesy of Pokemon Go, there's no question that the monster collecting franchise stands as one of the most ubiquitous video games around. Pikachu is every bit as recognizable as Mickey Mouse, if not more so. The continued frenzy around card prices ensures almost daily Pokemon headlines. You'd be hard-pressed to find a Pokémon game that failed to move at least a few million copies. Even, fan-made Pokémon games go viral every year.
However in spite of that ubiquity and popularity, some Pokémon games that are totally overlooked. These are games that didn't get their proper due, or were overshadowed under the excitement of the core series. They're Pokémon games stuck on doomed platforms or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they ever got follow-ups or modern remakes. With these criteria in mind, this list will not be yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?
Pokémon Ranch: The Cozy Precursor
An excessive number of Pokémon games focus on the battling element of the series, and far too few of them focus on the ordinary aspects that would come with living with a pet. Sure, modern titles include small features like these in recent entries—players may play with your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to store monsters from different games. Reviews from its release noted Ranch was a bad if not truly ugly game. It's not my goal to argue against these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
True to its title, the game is set on a ranch where your personal Miis—get this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the draw was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.
Ranch was released long before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the proliferation of passive games, and the video playthrough popularization of viewing games you aren't playing. Most people never realized that Ranch's proposal to watch your creatures as much as you play with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so remarkable, a live stream dedicated to running the game continuously. The streamer who operates the channel maintains that, after almost twenty years of playing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Strategic Board Game Gone
Are you aware that Pokemon once had an official board game with miniatures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.
These poor design choices masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and features in general," a user wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's predatory monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual board structure made for a great tactical experience for the few folks who played Duel, but that board is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Whimsical Experiment
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.
Given dozens of core games and derivative titles, chances are that I omitted that one Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection despite argu